YAGER's Senior Gameplay Programmer Isaac Durham Ashdown takes us on a zombie slaughter through the Hollywood Hills with Dead Island 2.
Gamer Network video heroes Gav Murphy and Ian Higton present a live Let's Play of Alien: Isolation, complete with audience participation!
The Art of Inspiration; Glen Schofield, Sledgehammer Games, talks Call of Duty: Advanced Warfare's creative development.
Maciej Binkowski, Dying Light's Lead Game Designer, has some exciting news regarding Techland's new game.
Neil Thompson, Director of Art & Animation at BioWare, invites you to discover the vast open world of Dragon Age: Inquisition through a gameplay demo and more!
Brand Art Director Cortes Rodrigo Javier presents the realisation of the world of Tom Clancy's The Division, and how the team at Massive developed some of the key pillars of the ambitious brand new IP from Ubisoft.
A very special edition of The Comedian's Comedian Podcast with Stuart Goldsmith, interviewing McNeil and Pamphilon about their career, with a focus on their live videogaming/comedy show "Go 8-Bit!".
Dominic Matthews will discuss Ninja Theory's new title Hellblade, the studio's bold independent approach and an update on the game's development so far.
Combat, Piracy, Bounty Hunting, Trading & exploring - David Braben explains how you can do it all in Elite: Dangerous.
Tom Francis will be flying through an infinite galaxy and hijacking randomly generated spaceships in a live, unscripted playthrough of Heat Signature, explaining the game as he goes.
Bob Roberts, Lead Designer at Monolith Productions, brings us the latest news on this open world RPG.
Arthur Parsons, Game Director at Traveller's Tales, presents the latest on LEGO Batman 3. Last year's LEGO session was a blast, don't miss this!
The team behind OlliOlli and Not a Hero take to the stage to announce something brand new!
XDev producers Garreg Hansen (Associate Producer, XDev) and Ray Khalastchi (Producer, XDev) present a live playthrough, with commentary, of Until Dawn. The session will be followed by an audience Q&A.
Jordan Thomas demonstrates the core gameplay and themes of The Magic Circle - a darkly comic story about the hero of a legendarily unfinished game who attempts to complete it from the inside.
Creative Assembly reveals the next title in the award-winning Total War strategy series. Don't miss this!
Company of Heroes 2 Director, Quinn Duffy will be joined by Producer Greg Wilson to give CoH2 fans an in-depth look at the all-new standalone content, Company of Heroes 2: Ardennes Assault.
Mike Bithell will be showing a few unseen mechanics from Volume, his upcoming PS4 and desktop stealth game, and doing live Q&A.
Rex Crowle & Michelle Ducker from Media Molecule present a playthrough of Tearaway Unfolded for PS4, highlighting the exciting new gameplay mechanics in this expanded retelling of the BAFTA award winning Tearaway.
Al Hope, Alien: Isolation Creative Lead introduces a behind the scenes look into how the team at Creative Assembly created the incredible new ALIEN world. Jon McKellan, UI Design Lead & Byron Bullock, Audio Designer reveal how they created the immersive world of Alien: Isolation including bringing back the original ALIEN cast for the first time.
Nuclear Throne is a game about action and randomness. Vlambeers' Rami Ismail talks about randomness in games, how Nuclear Throne handles its level generation and how all of that leads to the challenging game that so many people have been playing over the past few months.
The Turtle Rock team present a unique multiplayer run through of Evolve followed by a Q&A session.
DayZ creator Dean Hall argues that multiplayer sandbox gaming is the future.
Gloria O'Neill of the Cook Inlet Tribal Council and Alan Gershenfeld of E-Line Media share their approach to inclusive development for Never Alone (Kisima Ingitchuna) as a model for sharing, celebrating and extending World Cultures through compelling, commercial video games.
Steve Papoutsis, General Manager of Visceral Games, details the inspiration behind Battlefield Hardline and how his team at Visceral are putting their own, new stamp on the Battlefield franchise.
Using the latest video and gameplay stills, CD Projekt presents the various mechanics which combine to create the living and breathing world of The Witcher 3: Wild Hunt.
The EGX developer session schedule is organised by Eurogamer.net Editor-in-Chief Tom Bramwell.
Tom consults journalists from Eurogamer.net to build up a long list of candidates and then whittles that down through negotiations with developers and their publishers in the months leading up to the show.